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For this piece of work I wanted to push my hard surface modelling skills further and also push more use of zbrush into my hard surface work flow. Another target of mine was to improve on my texturing skills especially with the roughness layers in my materials. The total tri count for the asset is 9.2k with 1 4k texture sheet. This prop was based heavily on the concept at the end of the post (concept is not my own). Any feedback is really appreciated.